Short maximal sprints with walk-back recovery.

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Short maximal sprints with walk-back recovery.
Centre vs hole defender, live entry from the point.
Continuous 2v1 with rotating defenders.
Three keepers of the ball vs one chasing defender.
Attack a 3v2 after the steal, before the defence recovers.
Timeout extra-man: 4-2, move ball to space.
Four attackers vs three recovering defenders.
5v5 with no centre allowed — perimeter only.
Standard extra-man rotation into a 4-2 shot.
Continuous head-up swimming with ball in hand.
Press the first outlet after every shot or steal.
Backhand shots from the post and 2m line.
Weak-side post times the skip from the strong side.
Skip the ball into the water just in front of the GK.
Legal breakout into head-up speed.
Drop step to the water and catch the low entry.
Establish the seal before the entry pass.
Sprint, stop, spin, sprint the other way.
Hold position while a defender leans through the chest.
Full-field counter after a stop, decide at the 5m.
Quick dry passing off the wall or a partner pad.
Eight seconds high eggbeater, then a 12m sprint.
Build load from eggbeater, then release a high shot.
Hold height and hips while handling contact.
Move laterally and forward while staying high.
Press the ball, help the next passing lane.
Score and clock scenarios to close a game.
Set for the penalty and the 5m free throw.
GK sets the angle on wing, post and point shots.
GK starts the counter with a long wet or dry pass.
Claim lobs and high skips at full stretch.
Long wet and dry outlets to numbered breakers.
Head-up swimming with eyes on the far goal.
Press high, then drop as a unit on the first skip.
3-3 rotation into a close-range post shot.
Centre draws the exclusion without a charge.
Side-on tracking swim used on press recoveries.
Lean-out layout from 2 and 4 positions.
Weak-hand wet and dry passing under control.
Centre or wing outlets without telegraphing.
Shoot while a defender is on the shooting arm.
Catch with the outside hand and reverse the ball.
Deny the next pass without losing the man.
Wet and dry exchanges in a moving pair.
Identify and exploit skip lanes.
Build a long-range shot from eggbeater, not the arm.
Coach calls press or drop on the first skip.
Catch and shoot inside one second at the 5m.
Crash the 2m after a blocked or saved shot.
Short maximal sprints with incomplete recovery.
Scull for stability without full eggbeater.
Classic extra-man rotation: ball faster than the slide.
Station-based shooting to build volume and variety.
High release point from multiple angles.
Create a shot with 10 seconds on the shot clock.
Fake, pump, then finish into space.
Sink to the posts, contest without fouling out.
Skip over a dummy press into the weak-side post.
4v4 with constraints to emphasise one skill.
After a stop, press the outlet immediately.
First extra-man look off a timeout, no reset.
First breaker draws, trailer finishes.
Hold the ball high while treading in a square.
Trap the wing, steal or force a turnover.
Max-height jumps from a still eggbeater.
Structured dynamic warm-up for water polo demands.
Three-player wet passing with a moving target.
Accurate wet passes while a defender closes.
Explode on the whistle from a vertical sit.
Shift with the ball, recover the weak side.